You can download the latest version of OpenGL Extensions Viewer (GLview) from those selected stores for free OpenGL Extensions Viewer is free of charge and was awarded by Softpedia as 100% FREE No Spyware, No Adware, No Viruses The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents. Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors.
OpenGL Extension Viewer is reliable software which displays the vendor name, the version implemented, the renderer name, and the extensions of the current OpenGL 3D accelerator. Version is displayed when starting the application. Updated processor detection : Added more processor family. Fixed an issue with WMI 'AdapterRAM' crashing at startup.
nVidia and AMD drivers version are now reported properly. Adding GPU processor clock for AMD video cards. Updated video memory size using AMD and nVidia GL Extensions. New CPUID section with processor name and number. New generated database, up to 10,000 renderers, with version and more Entirely rewritten interface in WPF, optimized for Windows 10, search functions, new high definitions icons, new vendors icons and more. Support for virtual renderer (without monitors)
Android version has now CPU reporting and Vulkan reporting. Translation to russian, french in the PC version. New OpenGL code, and preparing for Vulkan rendering tests Address compability with nVidia when starting the rendering tests without multisampling. Added command line parameter glview.exe -fast, for loading the UI without the GL database. Added more information on failed rendering context not being initialized Updated vulkan rendering tests and compliance Added sRGB and Linear framebuffer for Vulkan and OpenGL rendering tests. This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.Ĭheck our FAQ question, updated (November 2021). New version for Mac, CPUID, and Apple Silicon native support, Metal and other improvements.Ī reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. I do have an nVidia card.New version 6.0 for Windows, now available, 20th Anniversary of OpenGL Extensions Viewer, with CPUID The library and include files to their respective folder in your compiler. GLEW is a multiplatform library written by opensource people, that will allow you to access new OpenGL features on any platform. You want to link against a static library that will access the more modern opengl32.dll. When you link opengl32.lib (microsoft visual c++) to your program, you are linking a static library, that accesses the dynamic library(opengl32.dll) that is the microsoft implementation. Somewhere else you’ll have a opengl.dll that comes from nVidia, this is the one you want… but It wont have any new functionality at all. Slow and it’s probably the OpenGL 1.1 specification. On your computer you’ll see windows/opengl32.dll, i believe this is the Microsoft software implementation. Now why do you keep seeing MESA pop up, and why is your program so sloooow?
Others like the nVidia, will take full advantage of the video card, the nVidia drivers will access the specific video card model and hand off the processing to it. They do 3D rendering completely on your computer and do not take advantage of your fancy video card at all. Some of these such as MESA, are softwareimplementations. There are different implementations to it such as MESA, nVidia’s OpenGL, ATI OpenGL, Microsoft OpenGL. OpenGL itself is a specification to render fancy graphics to a video card. This is a library that gives you entry points into the newer features of OpenGL such as the functions: It’s the new version development libraries you want isn’t it? Trying to access new features, or maybe just worried about performance? You wouldn’t be trying to develop for a newer version of OpenGL are you? (This isn’t 100% accurate but it gets the point across) I looked all over their site and all I see are. Ok, where do I get the nVidia implementation.